using Engine;
using Game;

namespace SCIENEW.VoltNet {
    public class ElectricFurnaceVoltElement : VoltElement {
        public ElectricFurnaceVoltElement(SubsystemVoltNet subsystemVoltNet, SubsystemTerrain subsystemTerrain, Point3 position, int blockValue) : base(subsystemVoltNet, subsystemTerrain, position, blockValue) { }

        public override float GetPL(float standardPL, CellFace cellFace) => -standardPL;

        public override float GetUL(float standardUL, CellFace cellFace) => -standardUL;
    }
}